Companies have hired FIEA's 412 graduates
Award-winning student games
Average GRE score of incoming students
Average GPA of incoming students
Number of undergraduate schools that FIEAns have attended
Percentage of current class from out of state
Percentage of current class from Florida
Students that have graduated from FIEA
Most Common Undergraduate Majors
In the gaming industry there are many different spins on the title of “producer” that at first glance may seem incompatible. At FIEA, the goal is to give you broad exposure to all of the different kinds of responsibilities a producer will face in the gaming industry. Our producers develop a versatile set of useful skills but can also concentrate on areas they are most passionate about.
In Semester I students learn a variety of skills including scripting, project management, effective presentation skills, game design, narrative and storytelling. Semester I also features a rapid prototyping class where producers put those skills to work with the other disciplines on small, two-week game projects.
Starting in Semester II, producers can lead sizable teams and learn how to manage complex and lengthy schedules. Design-oriented students can pitch their ideas and recruit a dozen team members to bring their dream games to life. Those with technical skills can get their hands dirty in our technical production specialization by programming gameplay. The artistically inclined can craft intricate and aesthetic level designs.
In Semester III students focus on one of three areas: level design, project management and technical production. Producers practice these roles in the alpha stage of a student’s capstone game. Gathering metrics, playtesting, analyzing production methodologies, marketing, and understanding games as a business are emphasized as well.
In Semester IV students can go on an industry internship for course credit or take an entrepreneurial project course as part of FIEA’s Venture Track while further developing their personal portfolios.
The curriculum utilizes a lengthy list of software and some of the most common tools for our producers include Unity, C#, Unreal, Flash, Excel, PowerPoint, Perforce, Mind Manager, After Effects and Maya. Ultimately, you will become well-versed in a comprehensive understanding of several production responsibilities in addition to learning how other industry disciplines function.
Note: Although the FIEA curriculum has three main tracks, many FIEA students have skills in more than one area. For example, some of our best producers are also great artists or programmers.
As such, the FIEA curriculum is flexible enough to accommodate students with multiple skills. We schedule as few classes at the same time as possible, so students can attend classes outside of their core discipline if they choose.