Companies have hired FIEA's 412 graduates
Award-winning student games
Average GRE score of incoming students
Average GPA of incoming students
Number of undergraduate schools that FIEAns have attended
Percentage of current class from out of state
Percentage of current class from Florida
Students that have graduated from FIEA
Notes On The Three FIEA Tracks
The FIEA curriculum has three tracks that attract a variety of undergraduate majors: an art track, production track and programming track.
Although the FIEA curriculum has these three main tracks many FIEA students have skills in more than one area. For example some of our best producers are also great artists or programmers.
As such, the FIEA curriculum is flexible enough to accommodate students with multiple skills. For that reason, we try to schedule as few classes from two different tracks concurrently, so students can attend classes outside of their core discipline if they choose.
Semester One (9 hours)
Production For Media (3 hours)
You are introduced to the industry, business, structure, history and basic processes of game development. The primary topic is the development process itself, including how to schedule a project, perform risk analysis, create budgets, write development plans, develop rapid prototypes and forecast and justify projects. A natural familiarity with game industry roles, typical studio structure, development cycles, project management techniques and post-mortems will be cultivated as well. You will be required to make pitches and prepare presentations on topics ranging from console platforms to complete game concept proposals. When you leave this course you will be well-equipped to produce compelling entertainment in an interactive age.
Rapid Prototype Production I (3 hours)
Project work dominates this course as you are divided into small multidisciplinary teams to create several short game prototypes. Iteration is the key as you master the life cycle of a project, collaborative brainstorming, and rapid prototyping through first-hand experience. Every round of prototypes focuses on a different theme, such as the fun factor, compelling narrative, indirect control, and emergent gameplay. To further the team-building, trust, brainstorming, and creative collaboration goals of this course, improvisational acting techniques will also be explored in a separate lab.
Principles of Interactive Entertainment I (3 hours)
Each track listed below has its own class meeting time and specific agenda and concentrates on the core fundamentals and production software related to that track. Assignments are typically small individual projects implementing the concepts researched in class.
Semester Two (9 Hours)
Preproduction and Prototyping (3 hours)
This course is not about designing content, but about the design of a successful production itself. Working with a project design that was established at the end of the first semester within the production elective, you will work through a detailed preproduction phase. This includes project scheduling, production planning, resource management, pipeline preparation, building prototypes and a proof of concept. This totally project-based course will show how proper planning and exploration can improve the entire remainder of the development process. You will identify technology constraints, art style, and design requirements all in the planning phase so that a complete demo of this larger-scale project can be implemented in the third semester.
Rapid Prototype Production II (Project Management) (3 hours)
This core class exposes all FIEA students to the disciplines of solid project organization and management. Tools such as Hansoft, MS Project, and Excel are utilized to employ a thorough study of current development methodologies. Producers learn how to plan, schedule, and organize game development projects. Artists gain exposure to the importance of source control using Perforce. Programmers discover the diligence of bug tracking and build automation. In addition, personnel management techniques and risk mitigation strategies are explored by all students.
Principles of Interactive Entertainment II (3 hours)
This second core course delves deeper into the specific roles of each discipline (art, programming, production). You are expected to have mastered your tools and demonstrate proficiency in solving problems and applying course concepts to specific examples through your assignments.
Semester Three (6 Hours)
Advanced Interactive Entertainment (3 hours)
Human characters within interactive experiences are expected to look, move, behave, and emote with ever-increasing realism. This course greets this challenge by deeply exploring several aspects of the human form. You study the psychological factors involved within game design, including social factors that contribute to success or failure. In addition, we investigate how the concepts of escapism, immersion, and imagination factor into entertaining an audience. A portion of class sessions involve studying the human psyche and the incorporation of the human form within interactive entertainment. The remaining classes serve as individual problem solving and brainstorming meetings in the service of the practicum project.
Interactive Entertainment Project (3 hours)
This course is where you apply the concepts and theories you have learned to produce a large-scale project. This project may be the project you produced in the Principles of Interactive Entertainment II course or it could come from faculty research or collaborations with FIEA partners. The target deliverable is a playable demo that simulates the core experience and demonstrates the key features of the project's vision. The course ends with a special event premiering the final project to the entire FIEA community and invited guests.
Semester Four (6 Hours)
Game Design Practicum (6 hours)
The fourth and final semester allows you to experience the business realities of industry via a corporate internship or starting your own company. Course credit will be awarded based on work performance and a presentation about what you learned through the internship experience. As this opportunity takes place during the final semester, you are encouraged to pursue employment made available through the internship.
You may also choose an entrepreneurial project. During the course, you will start a company with your fellow students. You will be guided in the areas of business development, IP rights, market research, iterative production, monetization, support and distribution. Your company will start at FIEA but can live forever. FIEA faculty and staff work to help identify partnership opportunities for start-ups that may provide an initial source of revenue. All FIEA alumni can continue projects beyond graduation through acceptance in FIEA Ventures, a state-of-the-art accelerator space for entrepreneurs.