Companies have hired FIEA's 412 graduates
Award-winning student games
Average GRE score of incoming students
Average GPA of incoming students
Number of undergraduate schools that FIEAns have attended
Percentage of current class from out of state
Percentage of current class from Florida
Students that have graduated from FIEA
Below is a list of FIEA faculty and staff that could be good video game sources or experts for news stories. They all have decades of experience in interactive media working with some of the world's largest gaming and film studios like Microsoft, Sony, EA, Take Two and Disney. They have appeared in USA Today, CNN, Wall Street Journal, Bloomberg TV, Time Magazine, LA Times and many others.
They can discuss everything from game design, interactive entertainment and film production to game marketing, education and the emerging creative class.
Video game industry, role of FIEA/Digital Media in economic development, marketing development and distribution of video games; future of games and films; creative class; new technologies and software and business impact; video game business models; digital media education; video game education.
Video game design (in general, any genre, or for any specific platform, as well as predicting future directions), massively multiplayer online games, history of video games, virtual economies and virtual real estate, where Hollywood meets games, videogame business models, video game marketing, foreign markets for video games.
Digital art and computer graphics, 3D modeling, digitizing, painting, texturing, character setup, animation, motion capture for games and movies.
Communication & Admission Director
Social media, educational marketing, video game education, graduate student recruitment, admisssions, graduate education, marketing, media relations.
All aspects of video game programming including teaching and doing, math, computer science education, student recruitment.
Video game scripting/programming, video game design, rapid prototyping, narrative in video games, interactive narrative, improvisation, Flash, web development, web design.
Paul D. Varcholik
Tools and content pipelines; 3D user interfaces including technologies for: stereoscopic rendering, gesture recognition, and 6DOF head tracking; robotics; novel input systems including: motion control, pen-based computing and multi-touch.
Network and Facilities Manager
Video game studio network infrastructure, video game development hardware and software tools, video game studio facility infrastructure, technology specification and purchasing, audio/visual systems and technology.