Our groundbreaking curriculum has three main tracks—art, production, and programming.
Learn everything you need to know to become a game artist including modeling, shading rigging, lighting, texturing and motion capture editing.
Learn how to write your own game engine, optimize and port games to the XBOX development platform as well as handle current industry issues like memory management and shader programming.
Learn how to develop great game ideas, manage teams of developers and deal with issues like marketing, distribution and low team morale.


