Most Common Undergraduate Majors
- Art
- Visual art
- Studio art
- Digital media
- Illustration
- Graphic design
- Animation
Description
In the FIEA art track, you work individually and in teams to sharpen your creative skills while creating memorable characters, animations, cinematics and interactive worlds utilizing industry-standard tools and equipment.
Semester I entails a challenging curriculum of character modeling and rigging, animation, environment and object modeling, texturing and lighting using Maya, Photoshop and ZBrush. Figure drawing classes are held weekly.
Semesters II and III are dedicated to advanced character rigging and animation, scripting and pipeline development, special effects and motion-capture editing using our world-class motion capture facility. You design and concept artwork for a game created in collaboration with production and programming students. You are encouraged to specialize in an area of expertise such as modeling, technical art or animation and balance team-based projects with personal portfolio development.
Note: Although the FIEA curriculum has these three main tracks many FIEA students have skills in more than one area. For example some of our best producers are also great artists or programmers.
As such, the FIEA curriculum is flexible enough to accommodate students with multiple skills. For that reason, we never schedule classes from two different tracks concurrently, so students can attend classes outside of their core discipline if they choose.


