Below is a list of FIEA faculty and staff that could be good sources for news stories. They all have decades of experience in interactive media working with some of the world's largest gaming and film studios like Microsoft, EA, Take Two and Disney. They can discuss everything from game design, interactive entertainment and film production to game marketing, education and the emerging creative class.
To talk to any of the sources below, please contact Todd Deery at 407-235-3582 or by This e-mail address is being protected from spambots. You need JavaScript enabled to view it .
Ben Noel
Executive Director
Video game industry, role of FIEA/Digital Media in economic development, marketing development and distribution of games; future of games and films; creative class; new technologies and software and business impact; game business models; digital media education; gaming education.
Rick Hall
Production Director
Game design (in general, any genre, or for any specific platform, as well as predicting future directions), massively multiplayer online games, historical games, virtual economies and virtual real estate, where Hollywood meets games, game business models, game marketing, foreign markets for games.
Brian Salisbury
Art Director
Digital art and computer graphics, 3D modeling, digitizing, painting, texturing, character setup, animation, motion capture for games and movies.
Tom Carbone
Technical Director
All aspects of Video Game Programming including teaching and doing, math, computer science education, student recruitment.
Dr. Michael Gourlay
Research Associate
Physics, simulation, fluid dynamics, networking, software architecture.
Ron Weaver
Research Associate
Game scripting/programming, game design, rapid prototyping, narrative in games, interactive narrative, improvisation, Flash, web development, web design.
Aaron Jeromin
Art faculty
Motion capture, dynamics, particles, motion tracking, lighting, rendering, compositing, FX, texturing, image batching and automation.
John Rotolo
Network and Facilities Manager
Game studio network infrastructure, video game development hardware and software tools, game studio facility infrastructure, technology specification and purchasing, audio/visual systems and technology.


